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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

You have created a C# script class, called PlaySounds. The script class includes a RequireComponent attribute. It declares that any GameObject containing a scripted object component of this class must have a sibling AudioSource component (note that one will be added automatically if such a component does not exist when the scripted component is added).

The PlaySounds script class has two public AudioClip properties: Pacman Eating Cherry and Pacman Extra Life. At design time, we associated AudioClip sound files from the Project panel with these public properties.

At runtime, the Update() method is executed in every frame. This method checks whether the UP and DOWN array keys are being pressed. If so, it plays the Eat Cherry or Extra Life sounds, respectively– sending the AudioSource component a PlayOneShot() message with the appropriate AudioClip sound file link.

Note: We cannot pause/interrogate sounds played with PlayOneShot.

While this is great...

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