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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating the environment

Before we dive into the world of ML, we need to create an environment to house the monster. In previous chapters, we created a level with trees, shrubs, and rocks. We'll use some of that here but will simplify it so that we can focus on training the Agent and not have to worry about level design:

  1. Duplicate the Demo scene in the Assets/Scenes folder.
  2. Rename the new scene ML Demo:

    Figure 10.5 – The ML Demo scene in the Project panel

  3. Open the new scene by double-clicking on it.
  4. In the Hierarchy panel, delete Terrain_Objects, Toon_chick, Destination, and all of the ground objects apart from Ground_01. The Hierarchy should look the same as in Figure 10.6:

    Figure 10.6 – The ML Demo scene in the Hierarchy panel

  5. Select Ground_01 and set its scale to 2, 2, 2.
  6. Select the Ground object (the parent of Ground_01) and assign it to the Ignore Raycast layer. In the popup, select Yes, change children:

    Figure 10.7 – The Change...

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