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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Summary


We learned about how Mixed Reality works and a few different techniques we can apply from the theory to practical use. We looked at some examples of Mixed Reality and set up our computers to build for Mixed Reality, using the HoloLens Simulator.

Moving beyond this book, I would suggest going more into the VR side of things or perhaps looking into what Microsoft has done for the HoloLens, as most of its applications and games are open source and on GitHub. There are many fascinating things to learn and incorporate into AR and XR applications; it is still a brand-new aspect of game and application development, so experiment and test out new ideas.

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