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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Setting up the Unity project


The very first thing we are going to do is set Unity up on our Mac computer to be able to create our project. Since we know we will need ARKit, which only works on macOS, we will have different projects for the different chapters, as we don’t want any compilation issues:

  1. Let’s create a new project, and we will call it Chapter4 or Sound of Flowery Prose:
  1. Next up, we need to click on the store and search for ARKit to download and add it to our project:

  1. I am a bit of a stickler for organization, so we have to make sure to set up all the empty game objects we need to keep things organized. So, we will have four empty game objects called CameraParent, ARKitControl, ARCameraManager, and HitCubeParent. Your project should look like the one in the following screenshot:
  1. Drag the camera into the CameraParent empty game object:
  1. Create a Cube and drag the Cube into the HitCubeParent object:

Now that we have Unity basically set up as required, we can move on to creating and attaching...

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