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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up FREE CHAPTER 2. GIS Fundamentals - The Power of Mapping 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Gaming and GIS

Gaming and GIS is a very interesting topic, and there are a multitude of ways to incorporate this idea with AR since AR has different ways of being implemented. To really showcase a prime example of incorporating GIS into games and applying a form of augmented reality, we need to look no further than the most well-known MMO of all time, World of Warcraft.

To set the stage, we first need to explain some of the features of World of Warcraft and what data modders have to work with. World of Warcraft has many different professions that you can do, and all of them require that you collect the materials necessary to craft the items. There are different types of cloth, ore, flowers, archeology spot locations, cooking recipes, and many different crafting recipes that can be found all throughout the world. And this is ignoring armor, weapons, randomly spawning rare mobs...

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