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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Toc

Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Questions

  1. Unity is able to utilize plugins from C++:

A.) True
B.) False

  1. You create your own implementations for handling sensors to inject into Unity via plugins:

A.) True
B.) False

  1.  You can use ARKit to create an Objective-C plugin for Unity:

A.) True
B.) False

  1. You can build Java plugins to be used with Unity that are targeted at iOS devices:

A.) True
B.) False

  1. Swift plugins are easier to develop than Objective-C plugins for Unity:

A.) True
B.) False

  1. The Fingerprint sensor is only available on Android devices:

A.) True
B.) False

  1. A camera is technically a sensor:

A.) True
B.) False

  1. A gyroscope is used all the time in iOS and Android devices:

A.) True
B.) False

  1. A thermometer sensor is used to keep track of and measure the temperature of sensitive components:

A.) True
B.) False

  1. An accelerometer is not a sensor designed to detect the momentum of the device...
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