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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Have a go hero

Before continuing to the next chapter, I would suggest taking the time to read some of the references I have provided in the further reading section that will give you insights on how to access various sensors for Android and Apple devices.

This will be extremely instrumental in you being able to solve the coding challenges presented in the following:

  • Create a simple C++ plugin that works with Linux, Windows, and Mac desktop environments
  • Create a plugin in Java that will allow the device to actively read the temperature for 10 seconds and display it on your device's screen
  • Create a C# plugin that can access your web camera on your laptop, and send that information to the Unity Editor

The following set of challenges are for those that have access to a Mac computer (if you don't, you can modify these to be for Windows or Android):

  • Create a Swift...
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