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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Implementing reinforcement learning

Imagine that we need to come up with an enemy that needs to select different actions over time as the player progresses through the game and their patterns change, or a game for training different types of pets that have free will, to some extent.

For these types of tasks, there exists a series of techniques aimed at modeling learning based on experience. One of these algorithms is Q-learning, which will be implemented in the following recipe.

Getting ready...

Before delving into the main algorithm, you should have certain data structures implemented. We need to define a structure for the game state, another for the game actions, and a class for defining an instance of the problem. They...

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