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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
Languages
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Creating mazes with Depth-First Search

We will start our journey with PCG by using a search algorithm as a starting point for creating mazes. We will use the foundations acquired in Chapter 2, Navigation, and twist them a little, to create mazes.

Getting ready

For the graph, we will use the grid representation, and Boolean values to define whether a cell is a wall or not, respectively.

How to do it...

We will comprise everything in just a class that will handle the abstract representation, called DSFDungeon:

  1. Define the DFSDungeon component and its member values:
using...
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