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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Toc

Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Tactical Tips and Tricks

Software engineers are an optimistic bunch, and as such, we often underestimate the amount of work it takes to fully implement new features or make changes to an existing codebase. A common mistake is to only consider how long it will take to write the code required to create that feature. In which case, we are forgetting to include the time it takes for several important tasks. We often need to spend time refactoring other subsystems to support the changes we're making. This can happen either because we didn't think it would be necessary at the time, or because we thought of a better way to implement it halfway-through which can quickly turn into a rabbit-hole dive of redesign and refactoring if we don't plan sufficiently far ahead. We should also consider the time needed for testing and documentation. Even if a QA team will do a testing...

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