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Transitioning to Java

You're reading from   Transitioning to Java Kickstart your polyglot programming journey by getting a clear understanding of Java

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781804614013
Length 354 pages
Edition 1st Edition
Languages
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Author (1):
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Ken Fogel Ken Fogel
Author Profile Icon Ken Fogel
Ken Fogel
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Table of Contents (23) Chapters Close

Preface 1. Part 1:The Java Development Environment
2. Chapter 1: Understanding Java Distributions FREE CHAPTER 3. Chapter 2: Code, Compile, and Execute 4. Chapter 3: The Maven Build Tool 5. Part 2:Language Fundamentals
6. Chapter 4: Language Fundamentals – Data Types and Variables 7. Chapter 5: Language Fundamentals – Classes 8. Chapter 6: Methods, Interfaces, Records, and Their Relationships 9. Chapter 7: Java Syntax and Exceptions 10. Chapter 8: Arrays, Collections, Generics, Functions, and Streams 11. Chapter 9: Using Threads in Java 12. Chapter 10: Implementing Software Design Principles and Patterns in Java 13. Chapter 11: Documentation and Logging 14. Chapter 12: BigDecimal and Unit Testing 15. Part 3:GUI and Web Coding in Java
16. Chapter 13: Desktop Graphical User Interface Coding with Swing and JavaFX 17. Chapter 14: Server-Side Coding with Jakarta 18. Chapter 15: Jakarta Faces Application 19. Part 4:Packaging Java Code
20. Chapter 16: Deploying Java in Standalone Packages and Containers 21. Index 22. Other Books You May Enjoy

Software design patterns

Software design patterns describe solutions to specific issues in software. This concept comes from architecture and engineering. Imagine that you need to design a bridge to cross a river. You will likely begin by choosing the bridge type or pattern. There are seven types of bridges:

  • Arch bridge
  • Beam bridge
  • Cantilever bridge
  • Suspension bridge
  • Cable-stayed bridge
  • Tied-arch bridge
  • Truss bridge

These types, or patterns, describe how the bridge should span the river you wish to build your bridge over, but they do not provide detailed instructions or blueprints. They guide the architect in the design of the bridge. Software patterns work in a similar fashion. Let us look at four widely used patterns and how they could be implemented in Java.

Singleton

A singleton is a Java object that can only be instantiated once. It is a creational pattern. Wherever this object is used in an application, it is always the same object...

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