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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Moving from the command line to a graphical interface

It is very common to see people asking for advice on how to move a command-line-only application that they have already written to a graphical interface, for reasons discussed at the end of the previous chapter, such as ease of use and familiarity. 

How easy this is to do is largely dependent on the choice of data structure used within the application. If the application's main logic is too intertwined with data collection and storage, then porting can become a nightmare. If you find yourself with a command-line application that you wish to convert, take the time to consider how separable these two pieces are.

If you are not using classes, could you split certain pieces out into small, reusable classes which could then be shared into a new file? Since classes are almost a necessity for building graphical applications...

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