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Tkinter GUI Application Development Blueprints, Second Edition

You're reading from   Tkinter GUI Application Development Blueprints, Second Edition Build nine projects by working with widgets, geometry management, event handling, and more

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788837460
Length 422 pages
Edition 2nd Edition
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (12) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. Game of Chess 5. Building an Audio Player 6. Paint Application 7. Piano Tutor 8. Fun with Canvas 9. Multiple Fun Projects 10. Miscellaneous Tips 11. Other Books You May Enjoy

The number of units and beats per unit features

We earlier coded the matrix called create_right_button_matrix, which creates a two-dimensional matrix with the number of rows equal to MAX_NUMBER_OF_DRUM_SAMPLES. The number of columns would be decided by multiplying the number of units by the beats per unit values selected by the end user. Its formula can be given as follows:

Number of columns of buttons = Number of units x BPU

This means that every time the user changes the number of units or the beats per unit, the button matrix should be redrawn to change the number of columns. This change should also be reflected in our underlying data structure. Let's add this feature to our drum machine.

We had earlier defined two dummy methods—on_number_of_units_changed() and on_bpu_changed(). We modify them now as follows (see code 3.04.py):

def on_number_of_units_changed(self...
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