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Tkinter GUI Application Development Blueprints, Second Edition

You're reading from   Tkinter GUI Application Development Blueprints, Second Edition Build nine projects by working with widgets, geometry management, event handling, and more

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788837460
Length 422 pages
Edition 2nd Edition
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (12) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. Game of Chess 5. Building an Audio Player 6. Paint Application 7. Piano Tutor 8. Fun with Canvas 9. Multiple Fun Projects 10. Miscellaneous Tips 11. Other Books You May Enjoy

Summary

Here's a quick summary of things we covered in this chapter.

We started by learning how to structure the Tkinter program as classes and objects.

We then decided the data structure for our program. This enabled us to set the ground for writing the rest of the program logic, maintaining a clean separation between data, logic, and its visual representation. We saw the vital benefits of deciding the data structure in advance.

We also worked with more Tkinter widgets such as Spinbox, Button, Entry, and Checkbutton. We also saw the grid geometry manager in action in the chapter.

We then saw how to bind widgets to higher-order functions using command callbacks. This is a very common technique used in GUI programming.

We then understood multithreaded programming in the context of Tkinter. We moved the audio playback onto a separate thread. This enabled us to keep the audio...

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