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Tkinter GUI Application Development Blueprints, Second Edition

You're reading from   Tkinter GUI Application Development Blueprints, Second Edition Build nine projects by working with widgets, geometry management, event handling, and more

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788837460
Length 422 pages
Edition 2nd Edition
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Toc

Table of Contents (12) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. Game of Chess 5. Building an Audio Player 6. Paint Application 7. Piano Tutor 8. Fun with Canvas 9. Multiple Fun Projects 10. Miscellaneous Tips 11. Other Books You May Enjoy

Deciding the data structure

Sticking to the model first philosophy, let's spend some time on deciding the appropriate data structure or model for the program.

The data structure of the audio player is fairly simple. All that we expect of the model is to keep a track of playlists. The main data then is a list called play_list, and the Model class is then simply responsible for the addition and removal of items to and from the playlist.

Accordingly we came up with the following Model class for the program (see code 5.02—model.py):

class Model:
def __init__(self):
self.__play_list = []

@property
def play_list(self):
return self.__play_list

def get_file_to_play(self, file_index):
return self.__play_list[file_index]

def clear_play_list(self):
self.__play_list.clear()

def add_to_play_list(self, file_name):
self.__play_list.append(file_name)

def...
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