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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Setting up a broad GUI structure


Let's now set up the broad GUI elements of our program. We create a PaintApplication class in 6.01.py. Since we want to draw the menu using our framework, we import the framework into our file and inherit from the Framework class as follows:

import framework

class PaintApplication(framework.Framework):

    def __init__(self, root):
        super().__init__(root)
        self.create_gui()

The __init__ method calls another method, create_gui, which is responsible for creating the basic GUI structure for our program.

The create_gui method simply delegates the task to five separate methods, each being responsible for creating one section of the GUI as follows (see code 6.01.py):

    def create_gui(self):
        self.create_menu()
        self.create_top_bar()
        self.create_tool_bar()
        self.create_drawing_canvas()
        self.bind_menu_accelrator_keys()

These five methods together build a structure as shown in the following figure (see code 6.01.py...

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