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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Setting up the GUI in OOP

The text editor we developed in the previous chapter was implemented in procedural code. Although it offered some benefits for quick coding, it had some typical limitations:

  • We started encountering global variables
  • The function definitions needed to
  • be defined above the code that called them
  • Most importantly the code
  • was not reusable.

Therefore, we need some way to ensure that our code is more reusable. This is why programmers prefer to use Object Oriented Programming (OOP) to organize their code into classes.

OOP is a programming paradigm that shifts the focus onto the objects we want to manipulate rather than the logic required to manipulate them.

This is in contrast to procedural programming that views a program as a logical procedure that takes input, processes it, and produces some output.

OOP provides several benefits such as data abstraction, encapsulation, inheritance, and polymorphism. In addition, OOP provides a clear modular structure for programs. Code modification...

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