Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

Arrow left icon
Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Getting Started with Studio Modeling

Roblox Studio is unique in its use of parts. A part is the fundamental building block in Roblox Studio that can be used to create literally anything in an experience. Parts can be moved, resized, and rotated. The properties of a part, such as the color and material, can also be adjusted to affect its appearance.

In this chapter, we will be manipulating parts in many ways to develop an understanding of the use of parts in creating an experience on Roblox Studio. We will be using the basic tools provided by Roblox Studio to create various props and assets that will be used to furnish and decorate many of the scenes we will be creating in the proceeding chapters of this book. We will learn how to use the MaterialFlip plugin to properly orientate textures applied to parts, and utilize a technique called shingling to make our assets stand out in terms of quality. Finally, we will learn about the different methods of creating ladders using parts and trusses.

The following is a list of the recipes found within this chapter:

  • Creating a chair
  • Building cactuses
  • Creating wooden crates
  • Building a functional TV
  • Creating a ladder
  • Making your bed
  • Creating a stone water well
You have been reading a chapter from
The Ultimate Roblox Game Building Cookbook
Published in: Dec 2023
Publisher: Packt
ISBN-13: 9781805121596
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime