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The Reinforcement Learning Workshop

You're reading from  The Reinforcement Learning Workshop

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Pages 822 pages
Edition 1st Edition
Languages
Authors (9):
Alessandro Palmas Alessandro Palmas
Profile icon Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Profile icon Emanuele Ghelfi
Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Profile icon Dr. Alexandra Galina Petre
Mayur Kulkarni Mayur Kulkarni
Profile icon Mayur Kulkarni
Anand N.S. Anand N.S.
Profile icon Anand N.S.
Quan Nguyen Quan Nguyen
Profile icon Quan Nguyen
Aritra Sen Aritra Sen
Profile icon Aritra Sen
Anthony So Anthony So
Profile icon Anthony So
Saikat Basak Saikat Basak
Profile icon Saikat Basak
View More author details
Toc

Table of Contents (14) Chapters close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

TD(0) – SARSA and Q-Learning

TD methods are model-free, meaning they do not need a model of the environment to learn a state value representation. For a given policy, 1, they accumulate experience associated with it and update their estimate of the value function for every state encountered during the corresponding experience. In doing so, TD methods update a given state value, visited at time t, using the value of state (or states) encountered at the next few time steps, so for time t+1, t+2, ..., t+n. An abstract example is as follows: an agent is initialized in the environment and starts interacting with it by following a given policy, without any knowledge of what results are generated by which action. Following a certain number of steps, the agent will eventually reach a state associated with a reward. This reward signal is used to increment the values of previously visited states (or action-state pairs) with the TD learning rule. In fact, those states have allowed the agent...

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