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The Reinforcement Learning Workshop

You're reading from  The Reinforcement Learning Workshop

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Pages 822 pages
Edition 1st Edition
Languages
Authors (9):
Alessandro Palmas Alessandro Palmas
Profile icon Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Profile icon Emanuele Ghelfi
Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Profile icon Dr. Alexandra Galina Petre
Mayur Kulkarni Mayur Kulkarni
Profile icon Mayur Kulkarni
Anand N.S. Anand N.S.
Profile icon Anand N.S.
Quan Nguyen Quan Nguyen
Profile icon Quan Nguyen
Aritra Sen Aritra Sen
Profile icon Aritra Sen
Anthony So Anthony So
Profile icon Anthony So
Saikat Basak Saikat Basak
Profile icon Saikat Basak
View More author details
Toc

Table of Contents (14) Chapters close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

The Workings of Monte Carlo Methods

Monte Carlo methods solve reinforcement problems by averaging the sample returns for each state-action pair. Monte Carlo methods work only for episodic tasks. This means the experience is split into various episodes and all episodes finally terminate. Only after the episode is complete are the value functions recalculated. Monte Carlo methods can be incrementally optimized episode by episode but not step by step.

Let's take the example of a game like Go. This game has millions of states; it is going to be difficult to learn all of those millions of states and their transition probabilities beforehand. The other approach would be to play the game of Go repeatedly and assign a positive reward for winning and a negative reward for losing.

As we don't have information about the policy of the model, we need to use experience samples to learn. This technique is also a sample-based model. We call this direct sampling of episodes in Monte...

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