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The Reinforcement Learning Workshop

You're reading from  The Reinforcement Learning Workshop

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Pages 822 pages
Edition 1st Edition
Languages
Authors (9):
Alessandro Palmas Alessandro Palmas
Profile icon Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Profile icon Emanuele Ghelfi
Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Profile icon Dr. Alexandra Galina Petre
Mayur Kulkarni Mayur Kulkarni
Profile icon Mayur Kulkarni
Anand N.S. Anand N.S.
Profile icon Anand N.S.
Quan Nguyen Quan Nguyen
Profile icon Quan Nguyen
Aritra Sen Aritra Sen
Profile icon Aritra Sen
Anthony So Anthony So
Profile icon Anthony So
Saikat Basak Saikat Basak
Profile icon Saikat Basak
View More author details
Toc

Table of Contents (14) Chapters close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Solving Frozen Lake Using Monte Carlo

Frozen Lake is another simple game found in the OpenAI framework. This is a classic game where you can do sampling and simulations for Monte Carlo reinforcement learning. We have already described and used the Frozen Lake environment in Chapter 05, Dynamic Programming. Here we shall quickly revise the basics of the game so that we can solve it using Monte Carlo methods in the upcoming activity.

We have a 4x4 grid of cells, which is the entire frozen lake. It contains 16 cells (a 4x4 grid). The cells are marked as S – Start, F – Frozen, H – Hole, and G – Goal. The player needs to move from the Start cell, S, to the Goal cell, along with the Frozen areas (F cells), without falling into Holes (H cells). The following figure visually presents the aforementioned information:

Figure 6.10: The Frozen Lake game

Here are some basic details of the game:

  • The aim of the game: The aim of the game...
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