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The Reinforcement Learning Workshop

You're reading from  The Reinforcement Learning Workshop

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Pages 822 pages
Edition 1st Edition
Languages
Authors (9):
Alessandro Palmas Alessandro Palmas
Profile icon Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Profile icon Emanuele Ghelfi
Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Profile icon Dr. Alexandra Galina Petre
Mayur Kulkarni Mayur Kulkarni
Profile icon Mayur Kulkarni
Anand N.S. Anand N.S.
Profile icon Anand N.S.
Quan Nguyen Quan Nguyen
Profile icon Quan Nguyen
Aritra Sen Aritra Sen
Profile icon Aritra Sen
Anthony So Anthony So
Profile icon Anthony So
Saikat Basak Saikat Basak
Profile icon Saikat Basak
View More author details
Toc

Table of Contents (14) Chapters close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Training an RL Agent to Solve a Classic Control Problem

In this section, we will learn how to train a reinforcement learning agent capable of solving a classic control problem named CartPole by building upon all the concepts explained previously. OpenAI Baselines will be leveraged and, following the steps highlighted in the previous section, we will use a custom fully connected network as a policy network, which is provided as input for the PPO algorithm.

Let's have a quick recap of the CartPole control problem. It is a classic control problem with a continuous four-dimensional observation space and a discrete two-dimensional action space. The observations that are recorded are the position and velocity of the cart along its line of movement, as well as the angle and angular velocity of the pole. The actions are the left/right movement of the cart along its rail. The reward is +1.0 for every step that does not result in a terminal state, which is the case if the pole moves...

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