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The Reinforcement Learning Workshop

You're reading from  The Reinforcement Learning Workshop

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Pages 822 pages
Edition 1st Edition
Languages
Authors (9):
Alessandro Palmas Alessandro Palmas
Profile icon Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Profile icon Emanuele Ghelfi
Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Profile icon Dr. Alexandra Galina Petre
Mayur Kulkarni Mayur Kulkarni
Profile icon Mayur Kulkarni
Anand N.S. Anand N.S.
Profile icon Anand N.S.
Quan Nguyen Quan Nguyen
Profile icon Quan Nguyen
Aritra Sen Aritra Sen
Profile icon Aritra Sen
Anthony So Anthony So
Profile icon Anthony So
Saikat Basak Saikat Basak
Profile icon Saikat Basak
View More author details
Toc

Table of Contents (14) Chapters close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Deep Deterministic Policy Gradients

In this section, we will apply the DDPG technique to understand the continuous action space. Moreover, we will learn how to code a moon lander simulation to understand DDPGs.

Note

We suggest that you type all the code given in this section into your Jupyter notebook as we will be using it later, in Exercise 11.02, Creating a Learning Agent.

We are going to use the OpenAI Gym Lunar Lander environment for continuous action spaces here. Let's start by importing the essentials:

import os
import gym
import torch as T
import numpy as np

Now, we will learn how to define some classes, such as the OUActionNoise class, the ReplayBuffer class, the ActorNetwork class, and the CriticNetwork class, which will help us to implement the DDGP technique. At the end of this section, you'll have the complete code base that applies the DDPG within our OpenAI Gym game environment.

Ornstein-Uhlenbeck Noise

First, we will define...

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