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The Reinforcement Learning Workshop

You're reading from  The Reinforcement Learning Workshop

Product type Book
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Pages 822 pages
Edition 1st Edition
Languages
Authors (9):
Alessandro Palmas Alessandro Palmas
Profile icon Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Profile icon Emanuele Ghelfi
Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Profile icon Dr. Alexandra Galina Petre
Mayur Kulkarni Mayur Kulkarni
Profile icon Mayur Kulkarni
Anand N.S. Anand N.S.
Profile icon Anand N.S.
Quan Nguyen Quan Nguyen
Profile icon Quan Nguyen
Aritra Sen Aritra Sen
Profile icon Aritra Sen
Anthony So Anthony So
Profile icon Anthony So
Saikat Basak Saikat Basak
Profile icon Saikat Basak
View More author details
Toc

Table of Contents (14) Chapters close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Summary

RL is one of the fundamental paradigms under the umbrella of machine learning. The principles of RL are very general and interdisciplinary, and they are not bound to a specific application.

RL considers the interaction of an agent with an external environment, taking inspiration from the human learning process. RL explicitly targets the need to explore efficiently and the exploration-exploitation trade-off appearing in almost all human problems; this is a peculiarity that distinguishes this discipline from others.

We started this chapter with a high-level description of RL, showing some interesting applications. We then introduced the main concepts of RL, describing what an agent is, what an environment is, and how an agent interacts with its environment. Finally, we implemented Gym and Baselines by showing how these libraries make RL extremely simple.

In the next chapter, we will learn more about the theory behind RL, starting with Markov chains and arriving at MDPs...

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