Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
The Modern Vulkan Cookbook
The Modern Vulkan Cookbook

The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

Arrow left icon
Profile Icon Kakkar Profile Icon Mauricio Maurer
Arrow right icon
$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (12 Ratings)
Paperback Apr 2024 334 pages 1st Edition
eBook
$35.98 $39.99
Paperback
$49.99
Subscription
Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Kakkar Profile Icon Mauricio Maurer
Arrow right icon
$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (12 Ratings)
Paperback Apr 2024 334 pages 1st Edition
eBook
$35.98 $39.99
Paperback
$49.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$35.98 $39.99
Paperback
$49.99
Subscription
Free Trial
Renews at $19.99p/m

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing
Table of content icon View table of contents Preview book icon Preview Book

The Modern Vulkan Cookbook

Working with Modern Vulkan

The goal of this chapter is to show you how to render a scene that accepts input information, such as textures and uniform data, from the application side. This chapter will cover advanced topics in the Vulkan API that build upon the core concepts discussed in the previous chapter and present all the information you need to render complex scenes, along with newer features of the API. Additionally, the chapter will demonstrate techniques to enhance the rendering speed.

In this chapter, we’re going to cover the following recipes:

  • Understanding Vulkan’s memory model
  • Instantiating the VMA library
  • Creating buffers
  • Uploading data to buffers
  • Creating a staging buffer
  • How to avoid data races using ring buffers
  • Setting up pipeline barriers
  • Creating images (textures)
  • Creating an image view
  • Creating a sampler
  • Providing shader data
  • Customizing shader behavior with specialization constants
  • Implementing MDI and PVP
  • Adding flexibility to the rendering pipeline using dynamic rendering
  • Transferring resources between queue families

Technical requirements

For this chapter, you will need to make sure you have VS 2022 installed along with the Vulkan SDK. Basic familiarity with the C++ programming language and an understanding of OpenGL or any other graphics API will be useful. Please revisit Chapter 1, Vulkan Core Concepts, under the Technical requirements section for details on setting up and building executables for this chapter. The recipe for this chapter can be run by launching Chapter02_MultiDrawIndirect.exe executable.

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Explore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan API
  • Learn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devices
  • Implement geometry projection, texturing, and lighting techniques
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.

Who is this book for?

This book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan's capabilities to develop real-time hybrid renderers and create XR applications will also find this book helpful. Familiarity with graphics APIs (such as OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming, and a basic understanding of computer graphics algorithms are assumed.

What you will learn

  • Set up your environment for Vulkan development
  • Understand how to draw graphics primitives using Vulkan
  • Use state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated rendering
  • Implement hybrid techniques using rasterization and ray tracing to create photorealistic real-time engines
  • Create extended reality (AR/VR/MR) applications using OpenXR and Vulkan
  • Explore debugging techniques for graphics applications that use Vulkan

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Apr 12, 2024
Length: 334 pages
Edition : 1st
Language : English
ISBN-13 : 9781803239989
Languages :
Concepts :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Apr 12, 2024
Length: 334 pages
Edition : 1st
Language : English
ISBN-13 : 9781803239989
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total $ 149.97
The Modern Vulkan Cookbook
$49.99
Modern CMake for C++
$49.99
Beginning C++ Game Programming
$49.99
Total $ 149.97 Stars icon

Table of Contents

11 Chapters
Chapter 1: Vulkan Core Concepts Chevron down icon Chevron up icon
Chapter 2: Working with Modern Vulkan Chevron down icon Chevron up icon
Chapter 3: Implementing GPU-Driven Rendering Chevron down icon Chevron up icon
Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows Chevron down icon Chevron up icon
Chapter 5: Deciphering Order-Independent Transparency Chevron down icon Chevron up icon
Chapter 6: Anti-Aliasing Techniques Chevron down icon Chevron up icon
Chapter 7: Ray Tracing and Hybrid Rendering Chevron down icon Chevron up icon
Chapter 8: Extended Reality with OpenXR Chevron down icon Chevron up icon
Chapter 9: Debugging and Performance Measurement Techniques Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(12 Ratings)
5 star 58.3%
4 star 41.7%
3 star 0%
2 star 0%
1 star 0%
Filter icon Filter
Top Reviews

Filter reviews by




Zach Peterson Apr 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book great for someone looking to learn Vulkan from scratch. It starts at the very basics like setting up all of the smaller rendering systems, all the way to more advanced topics such as frustum culling, shadow mapping, and ray tracing.
Amazon Verified review Amazon
Cheng-Yu Fan May 15, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As an enthusiast in the realms of 3D graphics and real-time rendering, I've often found myself scouring through countless tutorials and documentation, searching for that elusive combination of clarity and depth. However, my quest came to an end with "The Modern Vulkan Cookbook."Authored by [Author's Name], this book is a beacon of light in the often murky waters of graphics programming. From the moment I cracked open its pages, I was greeted with a sense of assurance that this was not just another technical manual, but rather a meticulously crafted journey into the heart of Vulkan.
Amazon Verified review Amazon
chad Apr 15, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
TLDR: Good book, Good Purchase, Do RecommendI found this book surprisingly easy to digest and understand. The book hits on important topics that those using Vulkan should learn or know and introduces essential information on the capabilities of the Vulkan API. Some concepts that may be hard to wrap your head around are afforded very clear diagrams and breakdowns of the terminology used as well as a little background knowledge. QR codes are provided for extra clarity and further research. Something that not a lot of other books touch on that i feel is monstrously important, Debugging your graphics code. just from that alone this book was already in my recommendations list.
Amazon Verified review Amazon
james mason Sep 16, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Overall workflow very well explained. If you already know openGL 4.0 this will feel very familiar. If not read and experiment with Anton Gerdelan's Antons OpenGL 4 Tutorials.
Amazon Verified review Amazon
Ifeanyi Lawrence Nmoye May 15, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is very good for learning vulkan. It starts out by introducing you to vulkan concepts completely like every other free tutorial out there such as vulkan-tutorial.com. It then proceeds to shows it in action by using quite a few rendering techniques such as lighting, shadow mapping, post processing effects and a few more modern rendering techniques to get you more quickly comfortable with vulkan unlike free online tutorials such as vulkan-tutorial.com.It also comes with a chapter on how to use renderdoc to debug and profile vulkan applications which is invaluable in graphics development.I would have loved to see a render graph implementation chapter but overall, it is an excellent book and I recommend it for vulkan beginners. It will give you a good vulkan foundation.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.