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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Enumerating physical device extensions

Physical device extensions must be explicitly enabled by the application and may only be available on specific physical devices or device drivers. It’s important to check for the availability of required extensions and to gracefully handle situations where extensions are not supported.

In this recipe, you will learn how to enumerate all physical device extensions and how to convert and store them to strings for later use.

Getting ready

Enumerating physical device extensions is managed by the VulkanCore::PhysicalDevice class.

How to do it…

Obtaining all physical device extensions for a physical device is simple. Here, we also provide code to store them as strings so that they are easier to work with.

  1. Enumerating all physical device extensions is done by using the vkEnumerateDeviceExtensionProperties function. The result is an array of VkExtensionProperties. This structure contains information such as the extension...
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