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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Printing values from shaders in Vulkan

As graphics programmers, we must all agree that debugging shaders is one of the most frustrating aspects of our jobs. Even though some frame capture software provides shader debugging, it may still be difficult to find the exact pixel you would like to debug, or you may need another piece of information about a set of pixels instead of just inspecting them one by one.

Thankfully, Vulkan provides a way to print values directly from shaders. The information can be inspected directly on RenderDoc, for example, or retrieved from the validation error messages (please refer to the Retrieving debugging information from shaders recipe for more details on how to do this).

In this recipe, you will learn how to print values from your shader code using a simple function that is like printf.

Getting ready

To utilize the functionality of printing values from shaders, it’s a prerequisite to enable the VK_KHR_shader_non_semantic_info device...

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