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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

The Vulkan graphics pipeline

The graphics pipeline is a crucial concept that describes the process of rendering graphics in a Vulkan application. The pipeline consists of a series of stages, each with a specific purpose, that take raw data and transform it into a fully rendered image on the screen. While some stages of the pipeline are more obvious, such as the viewport or rasterization, other stages such as the shader stage, vertex input, and dynamic states are less apparent but equally important. In the following recipes, we will explore some of the less obvious stages of the pipeline and explain their importance in the rendering process. Figure 1.7 shows an overview of all structures you may need to populate to create a graphics pipeline and their properties:

Figure 1.7 – Vulkan graphics pipeline

Figure 1.7 – Vulkan graphics pipeline

In this recipe, you will learn a little more about pipelines in Vulkan and their most important characteristics.

How to do it...

Here are the...

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