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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Swapchain

A swapchain in Vulkan mimics the functionality of double and triple buffering from OpenGL but with a more explicit role for the application in managing swapchain buffers. This approach provides better control over the configuration, synchronization, and presentation of images.

A Vulkan swapchain is a collection of images associated with a surface (VkSurfaceKHR) that are used to display rendering outputs in a window. Even though it is a key part of the Vulkan API, the functions and types used to create and manage a swapchain are part of the VK_KHR_swapchain extension.

The number of images in a swapchain object must be determined during its construction but must fall between the minimum (minImageCount) and maximum (maxImageCount) possible values provided by the device. Those values can be retrieved from the VkSurfaceCapabilitiesKHR structure of the Vulkan physical device.

Swapchain images (VkImage) are created and owned by the swapchain object and, as a result, their...

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