Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Java Workshop

You're reading from   The Java Workshop Learn object-oriented programming and kickstart your career in software development

Arrow left icon
Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838986698
Length 606 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (3):
Arrow left icon
Eric Foster-Johnson Eric Foster-Johnson
Author Profile Icon Eric Foster-Johnson
Eric Foster-Johnson
Andreas Göransson Andreas Göransson
Author Profile Icon Andreas Göransson
Andreas Göransson
David Cuartielles David Cuartielles
Author Profile Icon David Cuartielles
David Cuartielles
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Preface 1. Getting Started 2. Learning the Basics FREE CHAPTER 3. Object-Oriented Programming 4. Collections, Lists and Java's Built-In APIs 5. Exceptions 6. Libraries, Packages, and Modules 7. Databases and JDBC 8. Sockets, Files, and Streams 9. Working with HTTP 10. Encryption 11. Processes 12. Regular Expressions 13. Functional Programming with Lambda Expressions 14. Recursion 15. Processing Data with Streams 16. Predicates and Other Functional Interfaces 17. Reactive Programming with Java Flow 18. Unit Testing Appendix

Working with Objects in Java

Objects are to classes what variables are to data types. While classes define the structure and possible actions of a certain data type, objects are actual usable parts of the computer memory containing that data. The action of creating an object is known as making an instance of a class. In a sense, it is like making a copy of the template and then modifying it by accessing its variables or methods. Let's see this in action:

Computer myPC = new Computer( 2.5 );

myPC is the actual object. We would say that myPC is an object of the class Computer in colloquial terms.

The different fields and methods inside the class can be accessed by typing the name of the object followed by a period and the name of the variable or method you want to address. Making any changes to the variables or calling the methods will take effect only within the scope of that object. If you had more objects of the same class in your program, each one of them would have...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime