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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
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Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Investigating the keyboard interface

I’m sure you are familiar with computer keyboards as a user, but perhaps you don’t know how keyboards are physically implemented.

Keyboards consist of a matrix of switches. When you depress a key, you close a circuit. A keyboard controller activates one line at a time and checks to see which lines are connected, which will identify a unique key (assuming only one key is pressed). It will also detect when a key is released:

Figure 11.1: Keyboard matrix

The keyboard controller will apply a voltage across each input one at a time in our preceding example: in0, in1, in2, in3, and so on. With the voltage applied, it will monitor the outputs one at a time, out0, out1, out2, out3, and so on, to identify whether any key is pressed. In Figure 11.1, when the controller scans input 2, and the K key is depressed, output 2 will be active high.

Modern keyboards are a bit more complex than this, especially gaming keyboards...

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