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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos
Toc

Table of Contents (19) Chapters close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

To get the most out of this book

This book uses Godot Engine’s ENet library implementation to create several prototypes that explore the boundaries of this technology. To get the most out of this book, you need to understand how Godot Engine works, how to code in GDScript, how to use Git, and the basics of the UDP, TCP, and HTTP protocols.

Software/hardware covered in the book

Operating system requirements

Godot Engine 4.0

Windows, macOS, or Linux

Throughout the book, we use the projects available in the book’s GitHub repository. This book focuses on the networking aspects of each project, so to save you time, you have ready-to-use projects available so you don’t need to bother with implementing other features that are not related to network engineering. In that sense, having Git installed is recommended, although not mandatory because you can download the code directly through the links provided as well.

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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