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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos
Toc

Table of Contents (19) Chapters close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Developing an Online Pong Game

It’s time to slowly get into some more complex aspects of making online multiplayer games. In Chapter 6, Building an Online Checkers Game, we saw how two players can share the same game world and see their actions have repercussions in the other players’ game states. This happened with players taking turns, so we didn’t have one of the most troublesome aspects of online multiplayer games involved: time.

In this chapter, we are going to start working with action games, which have hand-eye coordination and response time as their core features. We’ll start with making a replica of one of the simplest physics-based games out there: Pong. Using the base project as a starting point, we will then turn it into an online multiplayer Pong game where each player controls one paddle and the Godot Engine high-level networking features will be responsible for keeping players in sync within the same game world.

We will cover the following...

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