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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos
Toc

Table of Contents (19) Chapters close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we saw how to create an online quiz game using the Godot Engine 4.0 Network API. We covered the fundamental concepts of online multiplayer game development, including client-server architecture, game synchronization, and player interactions. Using the quiz game, we saw how to feature dynamic loading of questions from a JSON database, and how to display the current players in a quiz match. We created a mechanism to prevent players from answering questions when another player has already provided one, creating a pseudo-turn-based mechanism. Finally, we saw how to manage players’ interactions and communicate the game state to players and how to implement the logic behind both correct and incorrect answers, loading new questions one round after another until there are no more questions to display.

In the next chapter’s projects, we will dive deeper into implementing a turn-based mechanism for our online quiz game. As we saw in this chapter, we...

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