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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos
Toc

Table of Contents (19) Chapters close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Introducing the prototype

In this section, we will gain a comprehensive understanding of the core systems driving our prototype. As the network engineers of our fictional studio, our role is core in transforming our local game prototype into an exciting online multiplayer game prototype. To accomplish this, we must familiarize ourselves with the major classes and files that make up our project.

Let’s not overlook the significance of the onboarding process when we join a project. As network engineers, applying our knowledge and insights is essential for seamless integration into the development process. By understanding the core systems and concepts, we create a collaborative and productive environment, empowering the team to collectively bring our vision to life.

So, let’s dive into the heart of our prototype and unlock the potential of online multiplayer gaming. By the end of this section, you will be equipped with the necessary systems you can tweak to shape an...

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