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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from  The Essential Guide to Creating Multiplayer Games with Godot 4.0

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Pages 326 pages
Edition 1st Edition
Languages
Author (1):
Henrique Campos Henrique Campos
Profile icon Henrique Campos
Toc

Table of Contents (19) Chapters close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Spawning players in the match

In this section, we will understand how to improve the PlayerSpawner class to introduce online multiplayer features to our game. Leveraging the foundation laid by the Understanding the PlayerSpawner class, Unveiling the Crate class, and the Understanding the Player class sections, these enhancements enable multiple players to connect and interact seamlessly within a synchronized game environment.

PlayerSpawner node plays a fundamental role in our game’s multiplayer architecture, acting as the core mechanism responsible for dynamically creating instances of the Player class for each connected player. These instances represent the avatars through which players engage with the game world.

With the integration of multiplayer functionalities, we will add features designed for an online multiplayer experience. This includes mechanisms to handle multiplayer authority, enabling proper gameplay across all connected peers. On top of that, the code will...

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