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The Complete Rust Programming Reference Guide

You're reading from   The Complete Rust Programming Reference Guide Design, develop, and deploy effective software systems using the advanced constructs of Rust

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Product type Course
Published in May 2019
Publisher Packt
ISBN-13 9781838828103
Length 698 pages
Edition 1st Edition
Languages
Concepts
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Authors (3):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Table of Contents (29) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Lists, Lists, and More Lists 15. Robust Trees 16. Exploring Maps and Sets 17. Collections in Rust 18. Algorithm Evaluation 19. Ordering Things 20. Finding Stuff 21. Random and Combinatorial 22. Algorithms of the Standard Library 1. Other Books You May Enjoy Index

Summary


Other than regular data structures and sorting, as well as searching methods, there are several other problems that arise. This chapter talks about a small subset of those: generating random numbers and solving constraint satisfaction problems.

Random number generation is useful in lots of ways: encryption, gaming, gambling, simulations, data science—all require good random numbers. Good? There are two important types: pseudo-random numbers and "real" random numbers. While the latter has to be taken from the physical world (computers are deterministic), the former can be implemented with the LCG or the Wichmann-Hill generator (which combines LCGs using magic numbers).

Constraint satisfaction problems are problems that find the best combination that conform to a set of constraints. A technique called backtracking builds a state of the current permutation by using recursion to generate all combinations, but tracking back on those that do not satisfy the required constraints. Both the...

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