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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Toc

Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

8.1 Fundamental Design and Construction Methods

8.1.1 Introduction

Software design techniques can be split into three major groups – monolithic, independent, and modular. These, in reality, are not mutually exclusive. Many programmers use combinations of these when writing source code – which probably says more about the rigor and discipline of software design as practiced rather than preached. The concepts behind these methods can be grasped fairly easily by looking at a simple DIY task – the design and build of a kit-car.

Method 1, "monolithic," is illustrated in Figure 8.1. The work begins by producing an all-embracing design plan. That is, the problem is considered as consisting of a single design task. Once the design is complete, the car can be built to the plan's specifications and instructions.

Method 2, "modular," tackles the problem in a different way at the design stage (Figure 8.2). An overall design plan is produced...

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