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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

What this book covers

Chapter 1, Using Geometry Nodes to Create Dynamic Scenes, focuses on creating interesting and dynamic scenes.

Chapter 2, Creating a Motion Graphics Scene Using Geometry Nodes, uses Geometry Nodes to create a motion graphics scene that you can easily modify using different nodes.

Chapter 3, Organic Modeling P1: Creating a Mushroom, focuses on modeling an organic Mushroom, using tools such as Sculpting, Proportional Editing, and Lattice.

Chapter 4, Organic Modeling P2: Creating the Landscape around the Mushroom, deals with creating the landscape and grass around the mushroom using tools such as Proportional Editing and Geometry Nodes.

Chapter 5, PBR Materials: Texturing our Mushroom Scene, teaches you how to add color to our scene using the Shader Editor node system to create realistic and customizable materials.

Chapter 6, 3D Scanning and Photogrammetry: Creating Your Own 3D Scans, deals with creating 3D scans of almost any object using a camera, Meshroom, and Blender.

Chapter 7, Modeling an Alien Cartoon Character, teaches you how to create a cartoon character from scratch using your own reference images.

Chapter 8, Rigging and Animating Your 3D Cartoon Character, helps you understand how to rig your character using the Rigify add-on as well as animate a walk cycle.

Chapter 9, Rigid Body Simulation: Destroying a Statue Using Physics, teaches you how to destroy a statue dynamically using Cell Fracture and Rigid Body Simulations.

Chapter 10, Dynamic Cloth Simulations, assists in creating clothing for your characters using cloth simulations that interact with physics and forces.

Chapter 11, Creating Hair Using Particles, helps in creating hair for your character using particles, that interact with physics and forces, while also adding custom hair materials to create amazing-looking hair styles.

Chapter 12, Matching Blender's Camera Movement to Live Action Footage, helps you understand how to import footage and track the real-world camera to create a virtual camera that matches the real-world camera's movement.

Chapter 13, Compositing the Alien Cartoon Character onto the Live Action Footage, deals with compositing our cartoon character into the live-action footage and using the compositing nodes to enhance the look of our final shot.

Chapter 14, The Final Render, focusses on rendering the final animation to an image sequence and converting the image sequence into an MP4 that you can share easily.

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