Part 1: Modeling, Materials, and Animation Workflows
In the first part of this book, we will be looking at some advanced ways to create geometry such as using Geometry Nodes, Sculpting, 3D Scanning and organic 3D modeling. We will also be focusing on creating advanced materials to make your scenes look amazing!
We will cover the following chapters in this section:
- Chapter 1, Using Geometry Nodes to Create Dynamic Scenes
- Chapter 2, Creating a Motion Graphics Scene Using Geometry Nodes
- Chapter 3, Organic Modeling P1: Creating a Mushroom
- Chapter 4, Organic Modeling P2: Creating the Landscape around the Mushroom
- Chapter 5, PBR Materials: Texturing our Mushroom Scene
- Chapter 6, 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
- Chapter 7, Modeling an Alien Cartoon Character
- Chapter 8, Rigging and Animating Your 3D Cartoon Character