Linking fractured pieces together using Rigid Body Constraints
Let's talk about Rigid Body constraints. At the moment, our whole statue crumbles at the same time when we start the simulation. While this is very exciting, we can make it a lot more realistic. Let's say we have an object that hits our statue – we want the statue to start breaking at the impact point. Then, the rest of the statue should start to crumble, piece by piece, and then it should collapse.
This is possible with constraints. Constraints are joints or the glue that's connecting the fragments. This is the secret sauce to any destruction simulation. Working with constraints involves a lot of tweaking, so please remember to save your project often. Before playing the simulation after each tweak, remember to hit that save button.
Let's get started:
- Select all the fragments by right-clicking the Fracture collection in the Outliner section and clicking Select Objects.
- Click...