Rigging the character using Rigify
In this section, we will focus on the rigging process. We will start by adding bones or armature to our character, aligning the bones to our character's mesh. We will then convert the bones into a control rig using the Rigify add-on. At the end of this section, we will test the Rigify control rig, and we will also look at the difference between Inverse Kinematics and Forward Kinematics.
Rigging the upper part of the character
Let's get started:
- Ensure your character is in the middle of the world space and on top of the floor grid. Go into the front view by pressing 1 on the numpad or clicking the -Y axis icon in the 3D Viewport. Move the character using G and ensure that it's in the center, as shown in the following screenshot:
- Let's center the 3D Cursor by pressing Shift + S and selecting Cursor to World...