Modeling an alien cartoon character
In this section, we will make use of the reference images we've set up in Blender to create a 3D model of an alien cartoon character. During the modeling process, we will constantly toggle between the front and side views. An easy way to do this is to use the 1 and 3 shortcut keys on the numpad. If you don't use a keyboard with a numpad, you can also click the X (side) and -Y (front) axis icons at the top-right corner of the 3D Viewport to switch between the front and side views. Let's get started!
Modeling the body
Let's begin to model the body of our character:
- Ensure you are in the Front view by pressing 1 on the numpad or clicking the -Y axis icon in the 3D Viewport.
- Create a new cylinder mesh by pressing Shift + A and then selecting Mesh | Cylinder.
- Expand the Add Cylinder dialog box at the bottom left of the 3D Viewport.
- Set the number of vertices to 8, as we only need eight sides for the cylinder...