UV unwrapping and texture baking
In this section, we will focus on UV unwrapping our low-poly model as well as texture baking. We will be baking textures from the high-poly scanned model into our low-poly model. Let's get started!
UV unwrapping
Let's begin by importing the low-poly model that we have exported from Instant Meshes into Blender:
- Open the Blender project you saved earlier in this chapter. Then, click File | Import | Wavefront (.obj) and browse to the folder where you have exported it.
- Select Model_LP.obj and click Import OBJ at the bottom of the dialog box.
The low-poly model will appear exactly at the same location as the high-poly model that's currently in this project. You will notice the slight overlap in 3D Viewport:
- Let's make sure our models are named properly in Outliner. The low-poly object should be...