Adding materials to the mushroom
In this section, we will focus on creating materials for our mushroom model. We will be making use of two material slots, one for the stem of the mushroom and one for the top part of the mushroom.
The mushroom stem
Let's begin creating the material for the stem part of the mushroom. We will be creating a gradient color material, as well as adding tiny bumps on the surface of the stem.
Creating a new material
Execute the following steps for creating a new material for the mushroom stem:
- Let's hide all the objects in our scene except the mushroom model so that we can focus on the mushroom. In the Outliner, click the eye icon next to each object to hide them in the 3D Viewport. Do this with all objects, except the Mushroom_LP model.
- Click the Mushroom model in the 3D Viewport to select it, then click the Shading tab at the top of the interface to open the Shader Editor.
- In the Shader Editor, with the Mushroom model...