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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Adding materials to the mushroom

In this section, we will focus on creating materials for our mushroom model. We will be making use of two material slots, one for the stem of the mushroom and one for the top part of the mushroom.

The mushroom stem

Let's begin creating the material for the stem part of the mushroom. We will be creating a gradient color material, as well as adding tiny bumps on the surface of the stem.

Creating a new material

Execute the following steps for creating a new material for the mushroom stem:

  1. Let's hide all the objects in our scene except the mushroom model so that we can focus on the mushroom. In the Outliner, click the eye icon next to each object to hide them in the 3D Viewport. Do this with all objects, except the Mushroom_LP model.
  2. Click the Mushroom model in the 3D Viewport to select it, then click the Shading tab at the top of the interface to open the Shader Editor.
  3. In the Shader Editor, with the Mushroom model...
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