Chapter 3: Organic Modeling P1: Creating a Mushroom
In this chapter, we will be creating a mushroom! We will focus on creating organic shapes while keeping our topology optimized. We will first create the base mesh using basic modeling tools. Then we will make use of the Multires modifier to add geometry to our model. We will then use sculpting brushes to add finer details. We will then use a lattice object to easily shape our mushroom, and finally, we will look at how to UV unwrap our mesh and how to bake textures from a high-poly mesh onto a low-poly mesh.
UV mapping is the process of placing a 2D image on a 3D model's surface. The letters U and V indicate the axes of the 2D texture because X, Y, and Z are already used for the axes of the 3D model in the world space. Let's get started.
The main topics that we will cover in this chapter are as follows:
- Creating our base mesh for the mushroom
- UV unwrapping our model
- Adding a Multires modifier to increase...