Using the proximity data to modify the attributes
In this section, we will be using the proximity data to modify the Rotation attribute of our instance objects. We will make use of the data that's being captured by the VertexWeightProximity modifier using the vertex group called Plane. This value will be different for each cube instance because it calculates the distance from the empty object to each vertex on the plane object.
With this data, we can influence each of our instance objects slightly differently. In this section, we will use this value to change the rotation attribute of each cube instance. Let's examine how we can do this.
Adding our nodes
Let's begin by adding our next node:
- Press Shift + A, select Attribute | Attribute Combine XYZ, and slot it in right after the Group Input node:
The Attribute Combine XYZ node combines three values into one vector attribute...