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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Understanding the render settings

In this section, we will open our Compositing Blender project from Chapter 13, Compositing the Alien Cartoon Character onto the Live Action Footage, and configure the final render settings so that we can render or save the final animation to individual image files. Each frame of our animation will be rendered as an image file. Let's get started:

  1. Open the Blender project that you saved in Chapter 13, Compositing the Alien Cartoon Character onto the Live Action Footage.
  2. Click the Layout tab at the top of the interface to switch to the Layout workspace.
  3. Click the Render Properties tab to the right of 3D Viewport to view the render settings.

Blender has two main render engines – Cycles and Eevee. We will make use of the Cycles render engine for our final render as Cycles is Blender's unbiased, realistic render engine.

  1. Under the Render Properties panel, set Render Engine to Cycles.
  2. If you have a dedicated...
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