Importing our character and walk cycle
In this section, we will append our rigged Alien character with its walk cycle animation from Chapter 8, Rigging and Animating Your 3D Cartoon Character, into a new Blender project. Appending is an easy way to import objects, materials, and animations from one Blender project into another. Feel free to use a different character if you have one available:
- Create a new Blender project, and then select all the default objects in the scene by pressing A. Then, press X and click Delete to delete these objects.
- Click File | Append to open the Append dialog box.
- Browse to the Blender project file that you created in Chapter 8, Rigging and Animating Your 3D Cartoon Character.
- Double-click the Blender project file to display its contents.
- Double-click the
Object
folder to display its contents. - Select both the Alien character model and the rig from this list, and then click Append.
- You will see that both the character and...