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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Adding final modifiers

In this section, we will add two modifiers to our shirt mesh to make it look better and more realistic. The first modifier is the Solidify modifier, which will give the cloth some thickness. The second modifier will be another Subdivision Surface modifier, which will create a smooth and final look for our cloth.

Let's get started!

  1. Select the shirt object in the 3D Viewport.
  2. Click the Modifier Properties tab to the right of the 3D Viewport.
  3. Click the Add Modifier button at the top and select Solidify from the drop-down menu.
  4. Make sure that the Solidify modifier is below all the other modifiers. This will ensure that the cloth simulation won't take this modifier into consideration when running the simulation.
  5. The default Solidify settings work great. Feel free to adjust the Thickness value to increase or decrease the thickness of the cloth.
  6. The Offset value is set to -1 by default. This means that the cloth will expand inward...
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